Rules FAQ - Frequently Asked Questions
Like in every game, some rules of the Kookaburra Game
could be interpreted in different ways. This is what we intended them to be !
Yes, a CROC can eat another CROC if it lands
on it and if it was alone. This makes a CROC FIGHT. Each player throw one
dice and the highest win. The other one goes back home and starts again.
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CROCODILES CANNOT eat the animals of their own
colour. Why would they !! :-) |
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After you have brought all animals home, you
must make a 6 to fly the KOOKABURRA back and win. It means that the
KOOKABURRA must be on the board (not at home) to fly back home.
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The optional rule "Animals can only go back as
far as their starting point" has now been replaced by "The crocodile cannot
move backward, except via its river" (see below) |
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You can only do one move with either die or
the SUM of them, NOT one move with one die, another move with the other one. |
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Should the Kookaburra be waiting to go back
home with a 6 (and hence win the game) and be eaten, on the next turn it
must first go back on the board and the turn after will be able to go back
home if he throws a 6. This may happen many times so the spot where the
Kookaburra re-enter the board is important (as far away as possible from a
croc !) |
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Do you need to throw the dice if you intend to
move your Kookaburra ? Technically no, you dont NEED to throw the dice in
order to move your kookaburra. For example if you know that you want to
move your kookaburra then go for it.
- However, it's always a good idea to throw the dice first because the
result may change your mind. For example you have a koala fairly close to
home. You're scared of someone's croc so you think next move you will fly
your kooka to the rescue and sit next to it. If you don't want to throw the
dice that's fine, move your kooka and that's it. However if you throw the
dice first you may get a 9 (for example) that may allow your koala to go
straight home. a better move than protecting it !
Or you may play a double 6 that will not only allow you to move fly your
kookaburra but also to throw the dice a second time ! |
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Just like it can fly anywhere regardless of
the result of dice throw, the Kookaburra can enter the board anywhere it
wants as long as it is not occupied by any animal of another colour. |
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May an animal carried by the kangaroo get home
if the kangaroo stops one step before home? Yes it can. |
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A KANGAROO cannot drop a croc into a case
where there are TWO animals of another colour. It can however drop where
there is ONE animal which will be eaten and sent back home |
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There is a way for a CROC to eat TWO animals
in one throw of the dice:
RED CROC stops at the beginning of its river where there is say, a blue
kangaroo. BLUE KANGAROO is eaten and sent back home.
Because RED CROC landed at the beginning of the river, it can choose to swim
down the river straight away (if there is not more than one other animal on
the other side)
Landing on the other side where there was (for example) a green platypus,
GREEN PLATYPUS is eaten and sent back home as well !
Note that this can also be combined with the CROC being dropped at the start
of the river by the KANGAROO ! |
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Optional rule: When playing with 4 players (especially for adults),
it is recommended to apply the following rule: The crocodile cannot move backward, except via its river.
Note: this rule replaces the optional rule: "The
animals cannot go back further than the starting pad."
Note2: This rule will prevent the game to get very long if players do
nothing but eat other animals instead of trying to advance their animals. |
Want to make the game faster ?
** Apply the rule The crocodile cannot move backward,
except via its river.
** Play with 3 dice instead of 2 !
Do not hesitate to send us an email to
if you would like to comment or ask questions about the rules
Download the Kookaburra Game rules here:
Check out our Junior rules
Simplified rules for children 3 - 4
years or 5 years old
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The youngest
player starts.
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The animals go
around the board once following the arrows.
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On his/her turn
each player rolls 2 die and choose the highest one.
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The Koala can
stop on any step along the path.
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The Platypus and
Crocodile can swim through ANY river, it can swim through, which means if a 5
is rolled, the player can use 2 on one side
of the river and 3 on the other side.
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The Kangaroo can
take another animal in his pouch to move. The animal in its pouch stays with it
after it stops so they can go together again next turn.
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An animal can
stop on the same step as an animal of ANY OTHER colour except if this other one
is a croc. (if it does, it will get eaten !)
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The crocodile can
eat other animals that will go back home and start again
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The Kookaburra
flies to each corner of the board, one corner per turn whatever the die he
rolled.
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The animals can
reach home with a die equal or higher than the number of steps away.
(for example, the Koala is 2 steps away from home and the player throws a 4)
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The first player
to bring his 5 animals home is the winner.
Crossing the rivers with the platypus and the crocodile
(rule no 3)
Copyright Edualc Z Promotions 2004
Many thanks to Claudia and Ute for helping develop the 'kiddies rules'
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Harvey Wasserman from Virginia (USA) is a fan of the
Kookaburra Game and has developed another set of rules that involves more
strategy.
You can see it on
http://members.aol.com/kookanew .
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WARNING:
The Kookaburra GameãÒ
(the animals, the board and its rules) is copyright and trademarked. No one is
allowed to reproduce, copy, trade, market, etc without the written consent of
Edualc Z Promotions P/L, Po box 208 West Ryde NSW 2114 Australia
WARNUNG:
Das ‘Kookaburra-Spiel’ (Tiere, Spiel und Spielregeln) ist gesetzlich
geschützt.Jegliche Reproduktion, Kopierung, Verkauf, etc. ist verboten, außer
mit schriftlicher Genehmigung von
Edualc Z Promotions P/L, P.O. Box 208, West Ryde, NSW, 2114 Australien
WARNING:
The Kookaburra GameãÒ
(de
dieren, het bord en de regels) zijn copyright en trademarked. Namaken, kopieren,
verkopen of verhandelen etc. is niet toegestaan zonder de schriftelijke
toestemming van Edualc Z Promotions P/L, Po box 208 West Ryde NSW 2114 Australia
Atención:
El juego de Kookaburra (los animales, el juego y sus reglas) esta protegido por
un Copyright and Trademark. Nadie esta autorizado para reproducir, copiar,
vender, etc. Sin el debido permiso de Edualc Z Promotions P/L – Po Box 208, West
Ryde NSW 2114 Australia
Attention:
Le Jeu du Kookaburra (les animaux, le jeu et ses règles) est protégé par un
copyright and Trademark. Personne n’est autorisée à reproduire, copier, vendre,
etc. sans le consentement écrit de
Edualc Z Promotions P/L - Po Box 208, West Ryde NSW 2114 Australie
ãEdualc
Z Promotions 2000-2003
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