auf Deutch !

Rules FAQ - Frequently Asked Questions
Like in every game, some rules of the Kookaburra Game could be interpreted in different ways. This is what we  intended them to be !

Yes, a CROC can eat another CROC if it lands on it and if it was alone. This makes a CROC FIGHT. Each player throw one dice and the highest win. The other one goes back home and starts again.

bullet CROCODILES CANNOT eat the animals of their own colour. Why would they !! :-)
bullet After you have brought all animals home, you must make a 6 to fly the KOOKABURRA back and win. It means that the KOOKABURRA  must be on the board (not at home) to fly back home.
bullet The optional rule "Animals can only go back as far as their starting point" has now been replaced by "The crocodile cannot move backward, except via its river" (see below)
bullet You can only do one move with either die or the SUM of them, NOT one move with one die, another move with the other one.
bullet Should the Kookaburra be waiting to go back home with a 6 (and hence win the game) and be eaten, on the next turn it must first go back on the board and the turn after will be able to go back home if he throws a 6. This may happen many times so the spot where the Kookaburra re-enter the board is important (as far away as possible from a croc !)
bullet Do you need to throw the dice if you intend to move your Kookaburra ? Technically no, you dont NEED to throw the dice in order to move your kookaburra. For example if  you know that you want to move your kookaburra then go for it.
- However, it's always a good idea to throw the dice first because the result may change your mind. For example you have a koala fairly close to home. You're scared of someone's croc so you think next move you will fly your kooka to the rescue and sit next to it. If you don't want to throw the dice that's fine, move your kooka and that's it. However if you throw the dice first you may get a  9 (for example) that may allow your koala to go straight home. a better move than protecting it !
Or you may play a double 6 that will not only allow you to move fly your kookaburra but also to throw the dice a second time !
bullet Just like it can fly anywhere regardless of the result of dice throw, the Kookaburra can enter the board anywhere it wants as long as it is not occupied by any animal of another colour.
bullet May an animal carried by the kangaroo get home if the kangaroo stops one step before home? Yes it can.
bullet A KANGAROO cannot drop a croc into a case where there are TWO animals of another colour. It can however drop where there is ONE animal which will be eaten and sent back home
bullet There is a way for a CROC to eat TWO animals in one throw of the dice:
RED CROC stops at the beginning of its river where there is say, a blue kangaroo. BLUE KANGAROO is eaten and sent back home.
Because RED CROC landed at the beginning of the river, it can choose to swim down the river straight away (if there is not more than one other animal on the other side)
Landing on the other side where there was (for example) a green platypus, GREEN PLATYPUS is eaten and sent back home as well !
Note that this can also be combined with the CROC being dropped at the start of the river by the KANGAROO !
bullet Optional rule: When playing with 4 players (especially for adults), it is recommended to apply the following rule:  The crocodile cannot move backward, except via its river.
Note: this rule replaces the optional rule: "The animals cannot go back further than the starting pad."
Note2: This rule will prevent the game to get very long if players do nothing but eat other animals instead of trying to advance their animals.

Want to make the game faster ?
** Apply the rule The crocodile cannot move backward, except via its river.
** Play with 3 dice instead of 2 !

Do not hesitate to send us an email to if you would like to comment or ask questions about the rules

Download the Kookaburra Game rules here:

Rules in English: KookaburraGameRulesENGLISH.pdf  
Regeln auf Deutch: KookaburraGameRulesGERMAN.pdf Vielen Dank Fred & Lisa & Melanie & Frank
Rêgles en francais: KookaburraGameRulesFRENCH.pdf Translation by me.(je parlons une petite peu francaise)
Regolamento in Italiano KookaburraGameRulesITALIAN.pdf Translation by Pia
Reglas en espagnol KookaburraGameRulesSPANISH.pdf Muchas grazias  Christian & Angelina
Nederlandstalige Spelregels KookaburraGameRulesDUTCH.pdf Translation by Frank
Norske spilleregler KookaburraGameRulesNORWEGIAN.pdf Thank you Åge
Danske spilleregler KookaburraGameRulesDANNISH.pdf Thank you Åge
Finnish rules KookaburraGameRulesFINNISH.pdf Thank you Mikko Saari
Greek κανόνες KookaburraGameRulesGREEK.pdf σας ευχαριστούμε Alex V.

                Check out our Junior rules
 Simplified rules for children 3 - 4 years or 5 years old

  1. The youngest player starts.
  2. The animals go around the board once following the arrows.
  3. On his/her turn each player rolls 2 die and choose the highest one.
  4. The Koala can stop on any step along the path.
  5. The Platypus and Crocodile can swim through ANY river, it can swim through, which means if a 5 is rolled, the player can use 2 on one side
    of the river and 3 on the other side.
  6. The Kangaroo can take another animal in his pouch to move. The animal in its pouch stays with it after it stops so they can go together again next turn.
  7. An animal can stop on the same step as an animal of ANY OTHER colour except if this other one is a croc. (if it does, it will get eaten !)
  8. The crocodile can eat other animals that will go back home and start again
  9. The Kookaburra flies to each corner of the board, one corner per turn whatever the die he rolled.
  10. The animals can reach home with a die equal or higher than the number of steps away.
    (for example, the Koala is 2 steps away from home and the player throws a 4)
  11. The first player to bring his 5 animals home is the winner.

Crossing the rivers with the platypus and the crocodile (rule no 3)

Copyright Edualc Z Promotions 2004
Many thanks to Claudia and Ute for helping develop the 'kiddies rules'

Harvey Wasserman from Virginia (USA) is a fan of the Kookaburra Game and has developed another set of rules that involves more strategy.
You can see it on .


WARNING: The Kookaburra GameãÒ (the animals, the board and its rules) is copyright and trademarked. No one is allowed to reproduce, copy, trade, market, etc without the written consent of
Edualc Z Promotions P/L, Po box 208 West Ryde NSW 2114 Australia

Das ‘Kookaburra-Spiel’ (Tiere, Spiel und Spielregeln) ist gesetzlich geschützt.Jegliche Reproduktion, Kopierung, Verkauf, etc. ist verboten, außer mit schriftlicher Genehmigung von
Edualc Z Promotions P/L, P.O. Box 208, West Ryde, NSW, 2114 Australien

WARNING: The Kookaburra GameãÒ (de dieren, het bord en de regels) zijn copyright en trademarked. Namaken, kopieren, verkopen of verhandelen etc. is niet toegestaan zonder de schriftelijke toestemming van Edualc Z Promotions P/L, Po box 208 West Ryde NSW 2114 Australia

Atención: El juego de Kookaburra (los animales, el juego y sus reglas) esta protegido por un Copyright and Trademark. Nadie esta autorizado para reproducir, copiar, vender, etc. Sin el debido permiso de Edualc Z Promotions P/L – Po Box 208, West Ryde NSW 2114 Australia

Attention: Le Jeu du Kookaburra (les animaux, le jeu et ses règles) est protégé par un copyright and Trademark. Personne n’est autorisée à reproduire, copier, vendre, etc. sans le consentement écrit de
Edualc Z Promotions P/L  - Po Box 208, West Ryde NSW 2114 Australie


 ãEdualc Z Promotions 2000-2003

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